CSRA WOMEN’S TENNIS LEAGUE BYLAWS
(Amended January 2007)

I. PURPOSE
The CSRA Women’s Tennis League was formed for, and exists for, the purpose of providing a framework for organized play among
member clubs or tennis facilities.  While League records will be kept and League trophies will be awarded, the prime purpose of this
organization is to promote friendly and sportsmanlike tennis within a structure of overall League play.

II. CLUB AFFILIATION
A.  Any club interested in joining the CSRA Women’s Tennis League must meet the following requirements:  (1) be able to field at least
one full squad (6/5 teams) on any level; (2) obtain a 2/3 vote of the League Board Representatives; (3) enter the League at the beginning
of a League season; and (4) provide a minimum of six (6) courts for play.

B.  Any club or tennis facility may withdraw from League play at its own discretion.  Once a club or tennis facility has withdrawn, it may re-
enter the League by meeting new member requirements.  If a club withdraws during a League year, no completed matches with the
withdrawing club will be counted in League standings.  Members’ dues of the withdrawing club will remain with the League.

C.  Each club/facility must notify the League President as to the number of teams they are fielding for a given season at least one week
prior to the scheduling meeting.   A club/facility may field more than one team at the same level.

III. LEAGUE STRUCTURE
A.        Club/Facility Representative
Each club/facility having an even number of teams will have one (1) Club/Facility Representative to cast the deciding vote in the event of a
tie vote.  In order to maintain continuity in the League, each Representative should be willing to serve a minimum of two (2) years.  

B.        League President
The League President is elected by a Club/Facility captain or their Representative.  Her responsibilities are:  (1) to direct League Board
meetings; (2) to compile the League Directory; (3) to interpret League rules; (4) to call Board meetings when necessary; (5) to activate the
Grievance Committee to settle a dispute; (6) to be Co-Director of League Tournaments, along with the club/facility Pro from hosting
club/facility; (7) to cast the deciding vote in the event of a tie vote on matters concerning permanent rules, or procedural matters; and (8)
to make all other necessary appointments, including the Pro-Advisor (not a League player).

C.  League Vice President
The League Vice President is elected by a Club/Facility Captain or their Representative.  Her responsibilities are: (1) to assume the duties
of the League President in her absence; (2) to assist the League President as necessary and mutually agreeable to the President and
Vice President; (3) to retrieve last season’s trophies, and order current season’s trophy engravings and plaques; and (4) to serve as a
member of the Grievance Committee.

D.        League Secretary
The League Secretary is elected by a Club/Facility Captain or their Representative.  Her responsibilities are:  (1) to maintain a record of
League meetings; (2) to keep permanent records of all League meets for two years and make those results available to the Board,
representatives and captains; and (3) to track all dues and make sure all player’s dues are paid by the time they play a match; and (4) to
track and enforce the 3-slot rule; and (5) to serve as a member of the Grievance Committee.

E.        League Treasurer
The League Treasurer is elected by a Club/Facility Captain or their Representative.  Her responsibilities are: (1) to keep a permanent
record of all League finances; and (2) to make disbursements; and (3) to serve as a member of the Grievance Committee.

F.  The President, Vice President, Secretary and Treasurer will be elected at the first meeting of the year in late summer.  One term will
consist of two (2) years and will begin after the meeting for the Fall season.  No club will be represented in either office for more than one
(1) term consecutively.  The immediate Past President will serve as an
Ex-officio member of the Board for the following term.

G.        The Grievance Committee
The Grievance Committee will be composed of the League President, Vice President, Secretary and Treasurer, the Pro-Advisor, and the
immediate Past President.  The Pro-Advisor is a non-voting member, except in case of a tie.  This committee meets when necessary to
settle disputes arising out of protests.  When a grievance involves a member of the committee or her club, she will abstain from voting.

H.  The Board
The Board will consist of the President, Vice-President, Secretaries, Treasurer, and the immediate Past President.

I.  Meetings
A minimum of two (2) meetings shall be held each year.  To have a called meeting there must be a consensus of one-half of the
clubs/facilities in agreement.

J.  Voting Procedures
In any voting matter, each club/facility has one (1) vote.  If a voting matter concerns a particular Division, only one (1) Captain from that
Division per club/facility can vote on that matter.  Votes on procedural matters will be determined by a simple majority of those present.  In
the event of a tie vote, the President will cast the deciding vote.  A change in permanent rules requires a one (1) week written notification
of change and a two-thirds (2/3) majority vote of clubs/facilities present.

IV. TEAM MEMBERSHIP
A.  All team members and substitutes must be at least nineteen (19) years of age and are required to pay dues as determined by the
Board.  

B.  Dues fees for both team members and substitute players are ten dollars ($10) per season.  Monies are due and payable from players
and substitutes on the first date that the player participates in a match.  If a player’s dues are not postmarked within three (3) days, and
received within one (1) week from the date of the match she played, a match point will be deducted for each unpaid player.

C.  A player may be listed on only one (1) club roster per season.  Once a season has begun (after the first match is played), the player
may not change to another club.

V. CAPTAINS
A.  Each team must have a captain or an acting captain present at the beginning of every meet.  Captains must exchange complete line-
ups simultaneously prior to starting play.  The captain must notify the League Secretary if the meet (or individual matches) has to be
postponed.  Captains will communicate with the opposing Captains on meet related matters.

B.  Captains must record scores, sign the scorecard, and mail them to the CSRA Women’s Tennis League, or e-mail the scores, team
positions with team players’ names, captain’s name, and name of club/facility to the League Secretary for that Division.  All rosters and
dues MUST be mailed to the League Secretaries immediately following each match, and be postmarked within three (3) days, and received
one (1) week from the date of the match.  A penalty of a deduction of one (1) match point will be imposed if not received on time.

C.  The League Board must supply copies of Official Rules of Tennis to each captain when there has been a revision(s).  Captains are
urged to encourage awareness of The Code among team members.

D.  Captains and/or Club Pros must determine line-ups according to strength of players in order to make fair and competitive play for all.  
Sandbagging, scheduling stronger pairs below weaker pairs, is prohibited.  A player must stay within a three-slot range.  (See Appendix A
for explanation.)  (See also VI. LEAGUE RULES “B” for the only exception to the three-slot rule.)  All six/five (6/5) positions will be forfeited
if an infraction of these rules occurs.

VI. LEAGUE RULES
A.  League meets will be held at A, B, and C Divisions with additional divisions added in the future, as adequate competition will allow.    
Each team consists of six/five (6/5) doubles partners (plus substitutes if needed).  If unable to field six/five (6/5) doubles partners, the team
will forfeit the absent members and play their remaining teams in consecutive positions, starting with number one (1).  All players listed on
the team scorecard that are not forfeiting their positions MUST BE DUES PAID MEMBERS and staying within the three-slot range.

B.  One (1) player, one (1) match per team can move UP ABOVE the three-slot range, but cannot play higher than a regular slotted team
player.  If ANY player plays BELOW the three-slot range, ALL positions will be forfeited.  The captain MUST notify the League Secretary
BEFORE the match when they will be using this rule.

C.  Match starting times are 9:30AM.  Individual matches may start at other times if agreed to by both captains.  A Level will play on
Tuesdays, B Level will play on Thursdays, and C Level will play on Fridays.

D.  Each club or facility plays every other club at least once on a pre-arranged schedule during the League season.  The calendar will be
divided into Fall and Spring seasons and will include “rain dates.”

E.  Any club/facility without a lower division team can pull substitutes from a club/facility having a lower division team, as long as that team
does NOT have a higher division team.

F.  There will be a designated home team for each scheduled meet.  The home team captain will contact the visiting team captain 48-hours
prior to the match to officially invite them to their club/facility and inform her of the number of teams being fielded.  If either captain is
waiting for confirmation from a player, she must inform the other captain of this.  Also at that time, the home team captain will advise the
visiting team captain if a lunch or refreshments will be provided.

G.  If the home team is unable to provide its home courts for any scheduled meet, the visiting team has the first option of providing its
home courts.  If the visiting team does not wish to provide its home courts, the responsibility for providing courts reverts to the home team.

H.  Home team furnishes one can of unopened USTA approved balls per match.  CSRA Women’s Tennis League does not approve balls
without imprinted numbers on them.

I.  Warm up time should be limited to fifteen (15) minutes including practice serves.  A 10-minute break may be taken after the second set;
otherwise, play must be continuous throughout each match as specified in USTA rules.  Coaching is permitted only during the 10-minute
break between the second and third sets.

J.  Complete team rosters for each member and substitute must be submitted to the CSRA League Secretaries at the time the players
participate in their first match.  Rosters and dues must be kept current.  Substitute players may be added to the roster when necessary,
along with their dues.

K.  Substitutes may be drawn in three ways:  (1) a substitute that is listed on the team’s roster and that has paid dues for the current
season; (2) a member of a team playing actively on the level below; and (3) a team from the level below.  A team or member of a team
from the level below may play less than half the total number of matches for the higher level team.  For example, A Level plays eight (8)
matches in one season.  A substitute player from the B Level may play only three (3) matches on A Level.  Substitutes must conform to the
“sandbagging” rule.  A substitute coming up from a lower level team cannot play higher than a regular team member.  Substitutes being
pulled from the level below are not required to conform to the three-slot rule.

L.  Clubs/Facilities with two (2) or more C division teams may share substitutes for the season.  Each team is responsible for playing the
substitute at a position that best fits the player’s individual skills and the overall skill makeup of the team.  Additionally, the player MUST
play within a three-slot range of the team they are subbing for.  Example:  A substitute may play at position 2 for Team A (a less
experienced team) and position 5 for Team B (a more experienced team).  The three-slot range for the substitute would be 2-3-4 for Team
A, and 4-5-6 for Team B.

M.  During inclement weather captains are encouraged to communicate with each other before departing for the match in order to
eliminate unnecessary travel.  In the event the match is to be held on clay courts which prove unplayable, the home captain should inform
her opposing captain in adequate time.  A match will be postponed if the temperature is not expected to be above 35 degrees at playing
time.

N.  If play is suspended due to rain, a reasonable delay will be in effect.  If play cannot be resumed, captains should record game, set
scores, positions of players, and which player serves when play is resumed, in order to continue where interrupted.  No substitutes will be
permitted if play has already begun.

O.  All matches will be played to the best of three (3) sets (a team needs to win two (2) sets to win the match).  The 12-point tiebreak, as
specified by USTA, will be in effect at any time the score reaches 6-all in any set.  In cases not specifically covered by CSRA Women’s
Tennis League rules, USTA rules will govern play.

P.  A fifteen (15) minute default rule is in effect.  If someone is more than fifteen (15) minutes late, her match will be defaulted, unless
player(s) have contacted the captain(s) and made other arrangements.  Both captains and the team players must agree to any change.

Q.  All protests should attempt to be resolved immediately at time of occurrence.  If unable to resolve the protest, call League President
explaining the protest.  The League President will investigate and try to resolve the protest.  If that fails, then an official protest must be
submitted to the League President in writing within three (3) days after these steps failed to resolve the protest.

R.  We strongly encourage all NTRP 4.0 and higher members play A Division; 3.5 play either B or A Division; 3.0 and 2.5 play either C or B
Division.  If there is no existing A Division or B Division, then those members who are rated 4.0 can play on B, and 3.5 can play on C.  
Anyone not rated must play according to their ability.

VII. LEAGUE CHAMPIONSHIP
A.   Scores will be maintained on an individual basis per level, per club or tennis facility.  In the event of a tie, set scores will be used.   The
winner of the season is the team who has lost the least number of sets over the course of the season.  In the event that teams are still tied
after counting sets, then games will be counted.  The team with the least number of games lost will be declared the winner.  If a club/facility
wins two seasons in a row, they will be strongly encouraged to move their top four players up a division if possible.

B.  Traveling trophies will be awarded on a seasonal basis to the club/facility with the best overall League record on each level.  The
trophy remains in the possession of the winning club/facility until the following season.  Permanent plaques will be awarded to the winners
and finalists in each level each season.

VIII. CSRA TOURNAMENT
The Board may arrange CSRA Closed Tournament at the end of the Spring season, first full week in May, for Levels AA, A, B and C.  
Players must have played in at least one CSRA team match per season.  Players ranked 4.5 or higher on the NTRP scale must participate
in the AA Level; 4.0 rating must play in either A or AA Level; 3.5 must play in either B or A Level; and 2.5 and 3.0 must play in either C or B
Level.

IX.  RULES OF ORDER
The rules contained in the current edition of Robert's Rules of Order shall govern the CSRA Women's Tennis League in all cases that are
not inconsistent with these bylaws and any special rules of order the CSRA Women's Tennis League may adopt.

Adopted:        April 1992
Amended:        November 1992,  May 1993,  January 1994,  July 1997,  August 1998,  January 1999, January 2001, July 2001,
January 2002,  January 2003,  August 2004,  January 2005,  July 2005, August 2006, January 2007

APPENDIX A
A player must play within a 3-slot range of the position in which her name first appears in a season.  That 3-slot range is in effect for the
entire season.    

Example 1
(Illustrated on attached tracking sheet)
Week 1        Ann plays at #2 position.
Possibilities for the future include slots 1,2,3,4.

Week 2        Ann plays at #1 position.
Possibilities for the future include only slots 1,2,3 for the remainder of the season.

Example 2
Week 1        Jane plays at #5 position.
Possibilities for the future include 3,4,5,6.

Week 2        Jane plays at #6 position.
Possibilities for the future include only slots 4,5,6 for the remainder of the season.

Example 3
Week 1        Sue plays at #3 position.
Possibilities for the future include slots 1,2,3,4,5.

Week 2        Sue plays at #4 position.
Possibilities for the future include slots 2,3,4,5 for the remainder of the season.

Week 3        Sue plays at #2 position.
Possibilities for the future include only slots 2,3,4 for the remainder of the season.
APPENDIX A

CSRA WOMEN’S TENNIS LEAGUE
TEAM TRACKING SHEET

TEAM_________________________                   SEASON_________________

Record players’ positions each match.  Remember the 3-slot rule.

PLAYER’S NAME        3-slot range        Week 1        Week 2        Week 3                                                        
Ann                                 1,2,3                        2              1                                                                
Jane                                4,5,6                        5              6                                                                
Sue                                 2,3,4                        3              4                 2                                                        
                                                   
The Code of Tennis  1 January 1992  Colonel Nick Powell  This edition supersedes the edition of 1 January 1989.)
1. Before reading this pamphlet you might well ask yourself: Since we have a book that contains all the rules of tennis, why do we need a code? Isn't it sufficient
to know and understand all the rules?
2. An answer to these questions could come from this hypothetical situation. Two strangers, A and B, are playing a tightly contested tournament match without
officials. On one of B's shots A says: "I can't be sure if it was in or out; therefore, the point is yours." Three games later on one of A's shots B says: "I'm not sure
how it was; let's play a let." In two identical situations there are different decisions. If no one else is in favor of a code that works the same on both sides of the
net, you can be sure that A is!
3. There are a number of things not specifically set forth in the rules that are covered by custom and tradition only. For example, everybody knows that in case of
doubt on a line call your opponent gets the benefit of the doubt, but can you find that in the rules? Further, custom dictates the standard procedures that players
will use in reaching decisions. These, then, plus some other similar ones, are the reasons why we need a code, the essential elements of which are set forth
here.
4. One of the difficult aspects of tennis is that when a match is played without officials the players themselves have the responsibility for making decisions,
particularly line calls; but there is a subtle difference between their decisions and those of an umpire or a linesman. A linesman does his best to resolve
impartially a problem involving a line call with the interests of both players in mind, whereas a player must be guided, in this case and in all other cases, by the
unwritten law that any doubt must be resolved in favor of his opponent.
5. A corollary of this principle is the fact that a player in attempting to be scrupulously honest on line calls will find himself frequently keeping in play a ball that
"might have been out" and that he discovers -- too late -- was out. Even so, the game is much better played this way.
6. In making a line call a player should not enlist the aid of a spectator. In the first place, the spectator has no part in the match and putting him in it may be very
annoying to an opponent; in the second, he may offer a call even though he was not in a position to see the ball; in the third, he may be prejudiced; and in the
fourth, he may be totally unqualified. All these factors point decisively toward keeping out of the match all persons who are not officially participating.
7. It is both the obligation and prerogative of a player to call all shots landing on, or aimed at, his side of the net, to help his opponent make calls when the
opponent requests it, and to call against himself (with the exception of a first service; see par. 32) any ball that he clearly sees out on his opponent's side of the
net. If A just got to B's shot, hitting it several inches above the ground, and there is a question whether A's shot went directly over the net or bounced over, the
best determinant is the presence or absence of forward roll on A's shot, with the presence of forward roll being an almost certain sign that A's shot bounced
over. In a case like this, B has the prerogative of decision. (For calling service lets, see par. 32.)
8. The prime objective in making line calls is accuracy, and all participants in a match should cooperate to attain this objective. When a player does not call an
out ball (with the exception of a first serve) against himself when he clearly sees it out -- whether he is requested to do so by his opponents or not -- he is
cheating.
9. All players being human, they will all make mistakes, but they should do everything they can to minimize these mistakes, including helping an opponent. No
player should question an opponent's call unless asked. When an opponent's opinion has been requested and he has given a positive opinion it must be
accepted; if neither player has an opinion the ball is considered good. Obviously, aid from an opponent is available only on a call that terminates a point. In
accordance with the laws of parallax, the opinion of a player looking down a line is much more likely to be accurate than that of a player looking across a line.
9.1. When you are looking across a line don't call a ball out unless you can clearly see part of the court between where the ball hit and the line. This means if
you are half a court or so away and a ball lands within two inches of a line it is almost impossible for you to call it with accuracy. A player who stands on one
base line and questions a call concerning a ball that landed near the other base line is probably being ridiculous.
9.2. Unless you have made a local ground rule designed to save chasing balls that are obviously going out, when you catch in the air a ball that is in play you
have lost the point, regardless of whether you are inside or outside the court.
10. Any call of "out", "let", or "fault" must be made instantaneously; otherwise, the ball is presumed good and still in play. In this connotation "instantaneously"
means that the call is made before either an opponent has hit the return or the return has gone out of play. Most important: a ball is not out until it is called out.
11. The requirement for an instantaneous call will quickly eliminate the "two chance" option that some players practice. To illustrate, C is advancing to the net
for an easy putaway when he sees a ball from an adjoining court rolling towards him. He continues his advance and hits the shot, only to have his supposed
easy put-away fly over the baseline. C then makes a claim for a let, which is obviously not valid. C could have had a let had he stopped when he first saw the
ball rolling towards him, but when he saw it and then continued on to hit the easy shot he forfeited his right to a let. He took his chance to win or lose, and he is
not entitled to a second one.
12. Another situation eliminated by the instantaneous call requirement is that in which a player returns the ball, at the same time yelling: "I don't know." This sort
of call constitutes a puzzle which should not be thrown at any opponent.
13. In living up to the instantaneous call requirement it is almost certain that there will be out balls that are played. On a fast first service, for example,
sometimes the ball will be moving so rapidly that the receiver has hit the ball and it has gone into play (maybe for a placement) or into the net before an out call
can be made. In such cases, the receiver is considered as having taken his chance, and he is entitled to only one, whether he made a put-away or an error.
Likewise, when the server and his partner thought to be out the ball which was good and didn't play their opponents' return, they lose the point. The purists'
argument that a ball that is out cannot be played under any circumstances falls before the practicality of the player's responsibility to make calls. Otherwise,
after a point involving a long rally had been concluded a player could discover an out mark made at the beginning of the point and ask that the point he had just
lost be awarded to him. It is only fair that any time you cause your opponent to expend energy he should have a chance to win the point; and when you fail in
your duties as a linesman you pay by letting an out ball stay in play. From strictly the practical view, the instantaneous call rule will eliminate much indecision
and unpleasantness.
14. Any ball that cannot be called out is presumed to have been good, and a player cannot claim a let on the basis that he did not see a ball. If this were not so,
picture your opponent at the net ready to tap away a sitter. As he does so your back is to him. Can you ask for a replay because you didn't see where his shot
landed? If you could, the perfect defense has been found against any shot that is out of reach: close your eyes before it touches the court.
15. One of tennis' most infuriating moments occurs when after a long hard rally a player makes a clean placement and hears his opponent say: "I'm not sure if
it was good or out. Let's play a let." Remember that it is each player's responsibility to call all balls landing on, or aimed at, his side of the net, and if a ball can't
be called out with surety, it is good. When you ask for a replay of a point because you say your opponent's shot was really out but you want to give him "a break,"
you are deluding yourself; you must have had some small shred of doubt and that doubt means the point should be your opponent's. Further, telling your
opponent to "take two" is usually not so generous as it might sound.
16. When time and the court surface permit, a player should take a careful second look at any point-ending placement that is close to a line. Calls based on a
"flash look" are often inaccurate, and the "flash look" system has a high probability of being unfair to an opponent.
17. In doubles when one partner calls a ball out and the other one good, the doubt that has been established means the ball must be considered to have been
good. The reluctance that some doubles players have to overrule their partners is secondary to the importance of not letting your opponents suffer from a bad
call. The tactful way to achieve the desired result is to tell your partner quietly that he has made a mistake and then let him overrule himself. If it comes to a
showdown, untactful honesty is preferable to tactful dishonesty.
18. Normally, asking for a replay of a point is a sign of weakness and of failure to exercise line calling responsibilities, and should occur only on rare
occasions. One of these is as follows. Your opponent's ball -- a serve or otherwise -- appears out and you so call, but return the ball to his court. Inspection
reveals that your out call, which stopped play, is in error. Since you actually returned the ball a let is authorized. Had you not returned the ball the point would
have been your opponent's. (See last sentence in par. 19.) Another possible replay situation occurs when, just as C is returning A's good shot, A's overzealous
partner, B calls A's shot out. If C hits a placement he wins the point; otherwise, the point should be replayed.
18.1. When you are hindered attempting to return a shot that you could not have returned even had there been no hindrance, a let is not authorized. Incidentally,
a request for a let does not mean that the let is automatically granted. For example, a request for a let because you have tripped over your own hat should be
denied.
19. Once an out (meaning a ball has landed outside the court), fault, or let call is made play stops, regardless of what happens thereafter. This policy is sound,
though sometimes maddening. For example, with you at the net your partner serves a bullet that the receiver barely gets to the net for an easy setup which you
whack away, but the receiver has yelled "fault" as he was returning the service. Inspection reveals that the service was good. You first feel that your put-away
shot should count for the point. But suppose that you had missed the put-away. Your immediate cry would have been for a let because the out call distracted
you and made you miss. A rule can't work one way one time and work another way another time. It is unfortunate that a miscall was made on such a good
service, but you must trust your opponents' intentions to be fair, remember that since they are human they are going to make some mistakes, and realize that
since they returned the service a let may be called. The validity of the principle here notwithstanding, most good players who have made a weak giveaway type
of return because of an opponent's good forcing shot will give the opponent the point in spite of the out call. The important thing is that a player should not let
his ineptitude as a line-caller cause his opponent to fail to win a point that he almost surely would have won had the correct call been made on his forcing shot.
20. All points in a match should be treated with the same importance, and there is no justification for considering a match point differently than the first point.
Also, some players will insist that on occasion even though a ball is good they want it to be out so badly that they will unconsciously call it out, this reasoning is
difficult for a strong-willed fair-minded player to accept.
20.1. All points played in good faith stand. For example, if, after losing a point, you discover that the net was four inches too high, the loss stands. If the third
point of a game is played in the ad court, there is no replay. If you lose a match using a 9-point tie-break, then discover the tournament was using 12-point
tie-breaks, the loss stands.
20.2. As a general guide, when it is realized during a point that a mistake was made at the beginning, e.g., service from the wrong court, the point will not be
interrupted, nor will corrective action be taken until the point is played out.
20.3. Each player is responsible for "housekeeping" on his own court. If he fails to remove stray balls and other objects he may expect to pay for the
consequences.
20.4. When a player is injured in an accident caused by his opponent, it is the player who must suffer with respect to the match, not the opponent. For example,
A accidentally throws his racket and incapacitates B so that B is unable to resume play within the time limit; even though A caused the injury, it was accidental,
and B must be defaulted, not A.
21. As a driven ball -- in contrast to a ball dropping vertically -- strikes the ground (or asphalt or cement, but not grass) it will leave a mark in the shape of an
ellipse. If this ellipse is near a line and you cannot see court surface between the ellipse and the line, the ball is good. If you can see only part of an ellipse on
the ground this means that the missing part is on the line or tape. Some players will call a ball of this kind out on the basis that all of the mark they can see is
outside the line; this thinking is fallacious. An ellipse tangent to a line literally, touching the line at only one point) still represents a good ball; this is tantamount
to saying that a ball 99% out is 100% good.
22. Notwithstanding the ellipse theory, on courts which have tapes for lines, occasionally a ball will strike the tape, jump an inch, then leave a full ellipse. This is
frequently the case with a hard service when the server will see a clear white spot appear on the service tape, only to have the receiver call "fault" and point to an
ellipse an inch back of the line. To attain accuracy in such situations is difficult. The best that the receiver can do is to listen for the sound of the ball touching the
tape and look for a clean spot on the tape directly between the server and the ellipse; if these conditions exist he should give the point to his opponent.
Sometimes sound alone can be misleading, particularly when the hearer is some distance -- across the net or otherwise -- from the sound. Also, an inch and a
half is about the maximum that a ball will jump off the tape.
23. In returning service the partner of the receiver should call the service line for him, with the receiver calling the center line and the side line, although either
partner may make an out call on any shot (service or other) that he clearly sees out. It is difficult for the receiver, who is looking across the service line, to call
with accuracy a shot that lands near that line. This is the reason why in singles a receiver will frequently find himself unsure of a serve and put it in play even
though later it is determined that it was out.

24. Returning a service that is obviously out (accompanied by an out call) is a form of rudeness, and when the receiver knows that in making these returns he
bothers the server it is gamesmanship. At the same time it must be expected that a fast service that just misses the line will frequently with justification be
returned as a matter of self-protection, even though an out call is made. The speed of deliveries is such that if the receiver waited for a call before he started to
make a return he would be overpowered. Probably the most difficult shot in tennis to call accurately is a hard flat service, aimed directly at the receiver, that hits
within an inch of the service line in a grass court singles match.
24.1. Returning a first service that is obviously out without an out call in an attempt to catch an opponent off guard is cheating. At the same time, if the receiver in
good faith gives the server the benefit of the doubt and returns an out ball, the server is not entitled to refuse the benefit of the doubt and ask for a let on the
basis that since he saw the serve out the return caught him by surprise.
24.2. When the server causes a delay between the first and second serves, he has one serve to come. When there is a delay between serves that interrupts the
natural flow of the match and when the delay is caused by the receiver or outside interference, the server has two serves to come. The receiver determines
whether the delay has interrupted the natural flow of the match.
25. A USTA rule interpretation authorizes the receiver or his partner to call foot faults on the server after the server has been warned once and a request for an
umpire has failed. This call should be made only when the caller is absolutely certain, with the foot faulting being so flagrant as to be clearly perceptible from
the receiver's side of the net. While in doubles the partner of the receiver may be in a fair position to call a normal foot fault, in either singles or doubles the
receiver himself would be able to make this call only in flagrant cases.
25.1. When you feel that your opponent, a net-rusher, is foot faulting but his violations are not sufficiently flagrant for you to be sure and to call, the situation can
be irritating. Compliance with the foot fault rule is very much a function of a player's personal honor system. The plea that he only touches the line and doesn't
rush the net is not acceptable. If he doesn't foot fault when there is an umpire but does when there is no umpire, the time has come for him to examine his own
sense of fair play to see if he is the type of person who will cheat provided he thinks he can go undetected or unpunished, and, if he is, to try to make a change.
Habitual foot faulting, intentional or careless, is just as surely cheating as is making a deliberate bad line call.
26. Even if no ethics were involved, from the practical view it behooves a player to avoid foot faults. It is not uncommon in a match having officials for a chronic
foot- faulter to become so upset by the frequent foot fault calls against him that his whole game disintegrates.
27. A player who hits a weak shot and then, when the ball is moving towards his opponents' court, utters an exclamation such as "back, partner!" has violated
the ethics of good play. His opponent, provided he does not play the ball because of the exclamation, is entitled to the point on the basis of having been
hindered. However, if the opponent goes ahead and plays the ball and misses, the "two chance" rule holds. There is such a thing as the exclamation coming
forth just as the opponent is making his shot. It is then properly a matter for the opponent to determine whether or not he is entitled to a let, for only he can judge
if the hindrance came before his shot, after it, or simultaneously with it. If he is going to request a let he should try to make the claim before he sees the
outcome of his shot, though this is not always possible. A certain type of player will wait and request a let if he has made an error, but will forget about the let if
his shot has turned into a freak placement; this practice is not ethical. The main thing is that if the opponent was hindered, then had an option to stop or to
make the shot, then attempted the shot, whether he missed it or not is immaterial, he is considered to have played the ball and there is no basis for a let.
28. In general, any conversation between partners while the ball is moving toward their opponents' side of the net is taboo; once either you or your partner has
hit the ball, don't say anything until an opponent has hit it. Even when a ball is moving toward two partners conversation between them should be minimized,
with about the only words permitted being such exhortations as to try hard for a ball ("run!") or to let one pass ("out!"), etc. Incidentally, "out" as advice to a partner
to let the ball drop does not suffice for the normal "out" call necessary when a ball has landed outside the court.
29. With respect to a player moving when a ball is in play or about to be in play, in general he is entitled to feint with his body as he wishes. He may change
position on the court at any time including while the server is tossing the ball to serve. Movements or sounds that are made solely to distract an opponent, such
as waving the arms or racket, stamping the feet, or talking are prohibited.
30. A ball from your court going into an adjoining court or a ball from an adjoining court coming into your court can provide the basis for a let. In handling these
balls here are some things to remember. When play is in progress don't go behind another court to retrieve a ball or hit a loose ball to that court; this may mean
holding a ball for several seconds while a point is being finished. Don't ask for one of your balls until the point in play on the adjoining court has stopped. In
returning a loose ball to another court don't hit it aimlessly as if you didn't care where it goes as long as it leaves your court. Instead, pick up the ball and hit it so
that it goes directly to one of the players on the other court, preferably the server, on the first bounce; this might be termed "Rule One" of court etiquette. As a
corollary to this rule, except when so doing will delay play unnecessarily, collect the match balls that are on your side of the net and either give them to the next
server or place them on his baseline.
31. In the general area of common courtesy and consideration for others violations are too frequent. Some players in loud tones have a post mortem on each
point, to the dismay of the players on the adjoining courts. Some players complain of the type of shots an opponent hits (e.g., too many lobs); what he hits are
his business as long as they are legal. Don't embarrass a weak opponent by being overly gracious or condescending. Don't spoil the game for your partner or
opponents by losing your temper and using vile language or throwing your racket. After losing a point don't slam a ball in anger; a ball boy once lost an eye from
this sort of action. And don't sulk when you are losing; instead, praise your opponent's good shots. Above all, try to make tennis a fun game for all participants.
31.1. Be neat in your dress, and wear proper tennis clothing; no blue jeans, loud sport shirts, or jogging shoes. If you are going to a strange club with whose
rules you are not familiar you can never be wrong dressing in all-white. Carry a spare racket; if one breaks you are not allowed a delay to find a replacement, but
instead must continue with what you have courtside, broken or not. If you break a string and change rackets, practice shots with the new racket are not
permitted. And don't place towels or clothing over the net or on the court.
31.2. If there is a clothing, shoes, equipment or racket malfunction during a point, the point will be finished before any corrective action is taken. After the point is
over a reasonable delay may be allowed for a player to leave the playing area to repair or replace shoes, clothing, and equipment, but not rackets.
32. As mentioned in paragraph 7, neither the server nor his net man should make an out call on a first service even though he thinks it is out, because the
receiver, not being sure of the ball, may give the server the benefit of the doubt and then hit a placement. In this instance the prerogative of the receiver to give
the benefit of the doubt and make a return should not be usurped. However, either the server or the net man should volunteer a call on any second service he
clearly sees to be out for his call terminates the point. In doubles the net man is usually in the best position to hear a service touch the net, though custom
supports the calling of a let in singles or doubles by any player who hears an otherwise good serve touch the net. For a call of a service let to be valid, it must be
made prior to the return of serve either going out of play or being hit by an opponent.
33. Calls involving a ball's touching a player, a player's touching the net, a player's touching his opponent's court (invasion), hitting an opponent's return before it
has passed the net, and a double-bounce, can be very difficult to make. Any player who becomes aware that he has committed a violation in one of these areas
should announce the violation immediately in order to avoid unnecessary expenditure of energy by his opponent.
33.1. In all of the above areas the prerogative of decision belongs to the player or team involved. To illustrate, A thinks B's shot is a double- bounce, catches B's
shot and claims the point. B, however, feels sure there was no double-bounce; since B has the prerogative of decision the point is B's. On occasion even
though B thinks there was no double-bounce he will defer to A's judgment because A was in a better position to see what happened.
33.2. After a point has been finished A might give B an opportunity to admit, for example, a double-bounce that was not called during the point. If B accepts A's
thinking he should give him the point, even at that late time. The decision, of course, is still B's. A better example would be where A thinks that B has invaded A's
court, but B hasn't called the invasion. After the point is over, if A can point out half of one of B's footprints under the net it would be difficult for B to refuse to give
A the point.
33.3. Done without deliberation and with one continuous forward swing of the racket, a double-hit and a carry are legal shots. When done with deliberation, or
when there is a definite 'second push' of the racket, each of these shots is illegal, with consequent loss of point that the striker, who has the prerogative of
decision, should call promptly on himself.
34. Some players confuse "warm-up" and "practice." While it is not mandatory, normally a player should provide his opponent five minutes (ten minutes if there
are no ball persons) of warm-up, making a special effort to hit his shots directly to his opponent. Five minutes warm-up is adequate even on a chilly day,
although it may not be adequate for him to practice his shots as much as he would like. If he wants to practice more than five minutes he should do it prior to
the match. Courtesy dictates that you not practice your service return when your opponent practices his serve. Incidentally, even a windy day does not justify
taking warm-up serves from both ends of the court. If partners want to warm each other up (at the same time their opponents are warming up), they may do so.
34.1. Many players want to practice or to warm-up their serves just before they serve the first time, even though the match is then one game or more old. Once a
match has started there is no basis for further practice or warm-up. It would be just as logical to hit practice serves before the tenth game as it would be to hit
them before the second game.
35. If you feel that you, as a receiver, are being victimized by a server who serves without hesitation (frequently, a server who serves when you are getting ready
rather than when you are ready) the person to blame is most likely yourself. This is true because in any discussion over whether a receiver was ready or not the
sole criterion is the receiver's own statement, and if he wasn't ready a let is in order. In reality, while there are unsmart receivers, there is no such thing as a
quick server.
36. The receiver should make no effort to return a serve when he is not ready if he wishes to maintain valid his right to a let. On the other hand the server is
protected from the "two chances" receiver under the same rule, this rule states that if a receiver makes any attempt to return a service he is presumed to have
been ready.
37. A recent USTA Comment under Rule 12 provides that once the receiver has indicated that he is ready he cannot become unready and claim a let-- anymore
than he could become unready during a point-- unless there is some outside interference. This negates the gamesmanship practice some receivers have had
of indicating ready, then, just as the server starts to serve, announcing that they are unready in an attempt to upset him.
38. When the receiver has indicated that he is ready and the server serves an ace, the receiver's partner cannot claim a let because he (the partner of the
receiver) was not ready. The receiver's indication of being ready is tantamount to indicating that his team is ready. While no server should serve if he sees either
of his opponents is not ready, he is not expected to check both opponents before each serve. It is the receiver's responsibility to signal ready only when both he
and his partner are ready. Likewise, the server should check his partner's readiness before he serves, for his serving is an indication that his team is ready.
39. When a server requests three balls to be in his hand prior to each point he is to serve the receiver should comply with this wish when the third ball is readily
available. Since only two balls are normally needed for a service, the receiver should not be required to get the third when it is some distance away, nor, under
the continuous play rule, should a server during a game be permitted to retrieve a distant third ball himself. The distant balls should be retrieved at the end of a
game. When a tournament specifies a new can of balls for a third set, it is mandatory that the new balls be used unless all the players agree to use the old
balls.
40. In any argument about facts it should be remembered that the position of each side has equal weight. For example, regardless of how sure you are that the
score is thirty-forty, your opponent may be just as sure that it is forty-thirty (or five games to three versus four games all). The preferred, but not mandatory,
method of settling a scoring dispute is to count all points and games agreed on by the players, with only the disputed points and games being replayed.
Another method is to go back to the last score on which there was agreement, then resume play from that point. If no agreement can be reached in a dispute,
whatever the disagreement may be, it should be settled by tossing a racket. Certainly, it would be undesirable to have the players depart in a huff.
40.1. To eliminate arguments about the score the server should announce, in a voice audible to the players and spectators, the set score (e.g., 5-4) prior to his
first serve in each game, and the game score (e.g., thirty-forty) prior to serving each point. This is important.
40.2. No matter how obvious it may be to you that your opponent's shot is out, it may not be obvious to him. He is entitled to a prompt hand signal or call; give it
to him.
41. You have had contact with the primary form of stalling when your opponent in an official match purposely arrives 25 minutes late, hoping that those 25
minutes will have provided you with ample opportunity to tense up. Some opponents attempt an excessively long warm-up to achieve the same result. Another
form of stalling is provided by the player who walks and plays at about one-third his normal rate, thereby, among other things, taking much of the fun out of the
match. Another form is the excess time taken between games when the authorized delay is doubled due to extra toweling, drinking, taking of pills, and sitting
down. Another form is the taking of time at the end of a 6-4 first set; the rules say play shall be continuous except for specified breaks, which do not include one
at the end of the first set that ends on an even number of games. Another form is the server's waiting at the net -- instead of going to the baseline -- while the
receiver is retrieving a ball to give to him. Another form is taking more time than the authorized ten minutes break at the end of the second set in a three-set
match. Another is the starting of a discussion to permit a player to catch his breath. Another is the action of the receiver in clearing an out first service that
doesn't need to be cleared, such as one that ends up six inches from the backstop. Another is bouncing the ball ten times before each serve. These are some
of the more common forms of stalling, a type of gamesmanship aimed at upsetting an opponent. What is the answer to the problem? Again, like foot faulting, it
is a matter of a player's personal honor system. From a practical view, if you try to out-stall a staller you may upset yourself even more, and from an ethical view
you may damage your own reputation. With it all, you can be firm in waiting for a late opponent only a reasonable period (as you interpret the meaning of the
word under the circumstances involved) before departing, and in other cases refusing to continue play without an official. The best players are not known as
stallers.
41.1. If your opponent is a chronic foot faulter or makes a larger number of what you feel sure are bad calls, what should you do? There is only one answer:
calmly call for an umpire and refuse to continue until the umpire arrives. While normally a player may not leave the playing area during a match, an expeditious
visit to the referee to request an umpire is authorized. Incidentally, also authorized is a bona fide toilet visit.
41.2. Grunting (or other loud noises) can be the basis for a let or loss of point, and should be avoided. Fortunately, a player can usually adjust to his opponent's
grunting so that it does not become a distraction; unfortunately, grunting can be an annoyance to players on an adjacent court.
41.3. Don't enter a tournament and then withdraw when you discover some tough opponents have also entered. Don't be a cup hunter and search for
tournaments where all the entrants will be of a much lower caliber than yourself. If you must default a match notify the referee at once so that your opponent may
be saved a trip. If you withdraw from a tournament don't expect the return of your entry fee unless you withdrew before the entries closed.
42. When your serve hits your partner stationed at the net is it a let, fault, or loss of point? Likewise, what is the ruling when your serve before touching the
ground hits an opponent who is standing back of the base line? The answers to these questions are obvious to anyone who knows the fundamentals of tennis,
but it is surprising the number of players who don't know these fundamentals. All players have the responsibility of being familiar with the basic rules and
customs. Further, it can be distressing to your opponent when he makes a decision in accordance with a rule and you protest with the remark: "Well, I never
heard of that rule before!" Ignorance of the rules constitutes a delinquency on the part of a player and often spoils an otherwise good match.
43. What has been written here constitutes the essentials of "The Code," the summarization of procedures and unwritten rules which custom and tradition
dictate all players should follow. No system of rules will cover every specific problem situation that may arise, but if players of good will follow the principles of
The Code they should always be able to reach an agreement, at the same time making tennis a better game and more fun for all participants.